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Old Jul 09, 2009, 11:30 PM // 23:30   #21
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Where the crap are my +14 rating points!!! Tested on HB against ppl with almost the same rating as me.
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Old Jul 09, 2009, 11:30 PM // 23:30   #22
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High K-value for rated matches - we've had that before but it was connected to periodical ladder resets.
Even with ladder resets the effect of a high K-Value was clearly visible - the ratings of most competetive guilds were much higher!
Now with no resets it may soon make something like the whole top100 being above 1400 rating and 1200+ range starting as low as 300th place.
Result - more easier champion title points and more faction for gvg wins for most guilds.

Personally I'm against easier champs and I think the change is too dramatic, not only because of that title. There's another aspect - the +2, +2, -3, +3, -2, ... minimal rating changes were actually good for fun and not stressfull play and testing crazy builds against real opponents. Now the stakes of every match will be much higher - the rating difference between winning and losing goes up to 15! For many guilds it means no more fun byob gvg's with 4 guests just for fun! The change encourages creating more smurf guilds... if there weren't too many already.

They should have went with up to K-Value of 10 for rated matches imho or better not change anything.
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Old Jul 09, 2009, 11:32 PM // 23:32   #23
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-1 Month wait only for a update repeat tonic
-Again ugly Norn tonic
-No skills update
-THX still broken
-No new info about next big update or date for it.

The history continiues....but doesnt matter, we play in friendlier environment ^^



......................


......................
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Old Jul 09, 2009, 11:32 PM // 23:32   #24
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Originally Posted by Sadchaos View Post
To me I don't think it's too hard to process "Oh I'm in HM and I'm spamming Save Yourselves and I'm taking 0 damage. This might be a little overpowered hmmm" and to think of a balance.
1. PvE balance isn't really that important.
2. The skill balance has to pass through 3 or 4 different departments to be changed.
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Old Jul 09, 2009, 11:32 PM // 23:32   #25
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I'm with Inde.

I think we need a new rule; if there is a PvP update, people aren't allowed to post what they think.

In fact, people aren't thinking anyway, so they just shouldn't be allowed to post.
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Old Jul 09, 2009, 11:32 PM // 23:32   #26
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Conquering Champion is a joke now. I will now where, Sweet Tooth(1). It's harder to get.
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Old Jul 09, 2009, 11:35 PM // 23:35   #27
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Quote:
Originally Posted by IrishX View Post
1. PvE balance isn't really that important.
2. The skill balance has to pass through 3 or 4 different departments to be changed.
How can there be 3 or 4 departments when there are only 2 people working on GW?
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Old Jul 09, 2009, 11:42 PM // 23:42   #28
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Half of this part of the update is broken.
K-value got increased only for GvG. HB is untouched.

Also inb4lolherobattles?
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Old Jul 09, 2009, 11:43 PM // 23:43   #29
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This is a quality update which will dramatically improve both the number of guilds playing and the enjoyment they will gain from guild battles.
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Old Jul 09, 2009, 11:43 PM // 23:43   #30
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Originally Posted by Scythe O F Glory View Post
How can there be 3 or 4 departments when there are only 2 people working on GW?
Why do you think we have a problem getting the correct skill balance changes? The changes they want to make have to go through people who are looking at Guild Wars 2 almost exclusively and have never had an idea about how high end pvp works. Izzy and now whoever does the new skill balancing have tried to get some really good ideas passed through but the people above him have shot those ideas down because they either think they are bad ideas or don't want to allocate their resources in order to accomplish the request.

The question isn't how can there be 3 or 4 departments if only 2 people are working on GW, it is why. And the best answer I can think of is somebody needs to prioritize the things the programmers have to do, and that someone obviously believes skill balancing needs to take a back seat to GW2.

On another note: I'm actually glad there is no skill update. Some of us may not be happy with their excuse of not enough time but honestly it is a good one. In order for a proper skill update to be done, we need a very large one. A simple nerf mind blast will not fix the meta. In fact just doing that would hurt it because all we'd have left is hexes. A lot of changes need to happen, and they are going to need more than 2 weeks to figure out how the changes are going to effect the game. Take the time to do it right, and everything will work out fine (fingers crossed).
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Old Jul 09, 2009, 11:43 PM // 23:43   #31
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Quote:
Originally Posted by Scythe O F Glory View Post
How can there be 3 or 4 departments when there are only 2 people working on GW?
^ lol. But seriously, they do have to pass it through several departments. One of the reasons it's taking so long now is because several of those departments are purportedly working on GW2.....and their time is at a "premium" (to quote Regina).
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Old Jul 09, 2009, 11:59 PM // 23:59   #32
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uhh nice update... its not even working for HB.

What a waste of an update.
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Old Jul 10, 2009, 12:03 AM // 00:03   #33
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Quote:
Originally Posted by Still Number One View Post
Why do you think we have a problem getting the correct skill balance changes? The changes they want to make have to go through people who are looking at Guild Wars 2 almost exclusively and have never had an idea about how high end pvp works. Izzy and now whoever does the new skill balancing have tried to get some really good ideas passed through but the people above him have shot those ideas down because they either think they are bad ideas or don't want to allocate their resources in order to accomplish the request.

The question isn't how can there be 3 or 4 departments if only 2 people are working on GW, it is why.
Source?

Quote:
Originally Posted by Still Number One View Post
And the best answer I can think of is somebody needs to prioritize the things the programmers have to do, and that someone obviously believes skill balancing needs to take a back seat to GW2.

On another note: I'm actually glad there is no skill update. Some of us may not be happy with their excuse of not enough time but honestly it is a good one. In order for a proper skill update to be done, we need a very large one. A simple nerf mind blast will not fix the meta. In fact just doing that would hurt it because all we'd have left is hexes. A lot of changes need to happen, and they are going to need more than 2 weeks to figure out how the changes are going to effect the game. Take the time to do it right, and everything will work out fine (fingers crossed).
Assuming that what you were saying at the start of your post was true, if Anet had their efficiency and sorted out there would be enough time to make a proper skill update and no need to cancel it this month.
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Old Jul 10, 2009, 12:03 AM // 00:03   #34
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[DE], you're over thinking things and over complicating them. When you press a skill and you go bye bye from the server you have a damn good idea of a bad "team" (it's neither the programmer fault alone nor is it of the developer's, it's of the entire team). No matter what, this kind of bugs must never happen. Of course, if they can't take care of the basics how can they even try to accomplish satisfying skill updates.

Now, except from this kind of problems that rear their ugly heads more frequently as time goes on, we also have bad skill updates. They have a whole month to change skills and monitor them. However, the real problems is not the way that the new skills are overpowered as a result of an unseen combination, they're just to OPed even on their own. Or they just suck by not fixing the problem they had or not making unused skills viable. Thus, nullifying your entire reasoning.

Why (experienced) people keep defending the guilty Anet is beyond me. They don't do their job right and should take the responsabilty and not wash their hands after saying each time "well no one could expected this". It loses its meaning after awhile. It's the blinded that upsets me the most, even more than bad developers/programmers giving excuses.

I'm sorry if I'm not clear, it's 2:55 in the morning, but I thought it needed to be said anyway. Even if it's for the thousand time, and I know that it will be needed to be said again. I hope it wouldn't fall on deaf ears.

Last edited by Ratson Itamar; Jul 10, 2009 at 12:05 AM // 00:05..
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Old Jul 10, 2009, 12:18 AM // 00:18   #35
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Originally Posted by Sadchaos View Post
Anet never fails at failing. Get off your lazy asses and do something. Now I know I'm going to get a bunch of idiots who are going to respond to this and say "Anet does a lot, you should be happy with what you get!" No, screw that. There are SO many issues in Guild Wars that have been around for months now. Not even a touch.

PvE:
Shadowform. Everybody constantly cries over this skill and I don't blame them.
Discord. Ez mode PvE.
Save Yourselves!. another Ez mode PvE

PvP:
Mindblast Eles in GvG. Infinite energy.
Heroes in GvG and HA.

These are just a few off the top of my head. All of these have been problems for months even a few for years now, and still nothing has been done.

GG ANet. If you keep failing this hard you have no future in gaming.
1. Changing the K-Value was one of the better things ArenaNet could have done.
2. Mind Blast eles are not infinite energy by any means. They are a little bit imbalanced, but certainly not for the reasons you state. You have your reasons all wrong.
3. Heroes aren't too big of a concern.
4. Requiring 4 members for GvG and 14-day members for ATs is currently the biggest problem. ArenaNet is preventing people from actually playing their game. ...
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Old Jul 10, 2009, 12:30 AM // 00:30   #36
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Quote:
Originally Posted by Ratson Itamar View Post
[DE], you're over thinking things and over complicating them. When you press a skill and you go bye bye from the server you have a damn good idea of a bad "team" (it's neither the programmer fault alone nor is it of the developer's, it's of the entire team). No matter what, this kind of bugs must never happen. Of course, if they can't take care of the basics how can they even try to accomplish satisfying skill updates.
I'm talking purely about the balance team, and not the programming team. Apparently they screwed this update up too and the K-value is only increased for losses in HB, not wins.

Quote:
Now, except from this kind of problems that rear their ugly heads more frequently as time goes on, we also have bad skill updates. They have a whole month to change skills and monitor them. However, the real problems is not the way that the new skills are overpowered as a result of an unseen combination, they're just to OPed even on their own. Or they just suck by not fixing the problem they had or not making unused skills viable. Thus, nullifying your entire reasoning.
For a while now, Anet has been unsure on their stance in PvE. It wasn't until just recently that they finally came out and said what they thought about speedclears. This is clearly shown in the fact that Ursan took forever to be nerfed, and it's also the reason why skills such as SY! haven't been touched much. However, now that Anet is starting to develop a stance on how they want PvE to be played, you can bet that you'll finally start to see PvE related skill nerfs.

Quote:
Why (experienced) people keep defending the guilty Anet is beyond me. They don't do their job right and should take the responsabilty and not wash their hands after saying each time "well no one could expected this". It loses its meaning after awhile. It's the blinded that upsets me the most, even more than bad developers/programmers giving excuses.
I'm all for the bashing of Anet when they slip up with stupid stuff programming-wise, and with other such problems. However I try to be more lenient and understanding when it comes to skill balance because until you walk a day in Izzy's shoes, you'll never know what it's truly like. (sorry for the cliche)
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Old Jul 10, 2009, 12:45 AM // 00:45   #37
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Originally Posted by Meridon View Post
Source?
My years of reading the responses for the updates by the people who have access to the secret forums and actually have somewhat of a say in game balance. They apparently have had many ideas that Izzy wanted to implement into the game and couldn't because he wasn't given permission from his superiors.

No I will not give you a link because I don't feel like digging through old threads on different forums pointing out examples. The truth is right in front of you and I could care less if you believe it or not. Have a good day.
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Old Jul 10, 2009, 12:46 AM // 00:46   #38
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@ Everyone loling at the "friendlier environment" comment:
It said a friendlier environment in which to get the rating, as opposed to AT's, which are a more competitive environment in their eyes and therefore less friendly.

Gogo reading comprehension.
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Old Jul 10, 2009, 12:56 AM // 00:56   #39
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change in the K-Value... been a while since a latter reset... mmmm, I smells somthing coming...

and Michael gets an "A" on reading comprehension... everyone else gets a fail... read the whole sentence before jumping to conclusions. How many people are seriously going to waste 5 tokens to join a tourney filled with ranked 200+ guilds... how is a new guild going to be happy to compeat with that to raise their rating? Granted, the random system is still flawed, but its better then trying to play top guilds when you are just starting out in some AT. Which BTW, you are locked into for a few hours... not very casual to me.

as for the no skill balence... who cares... they have all been good lately and its too early to tell on the effects of the last one, so just deal with it and move on.
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Old Jul 10, 2009, 01:00 AM // 01:00   #40
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We just had a skill update last month and it was pretty significant too. I think it is quite reasonable that there is no skill update this month.

Just chill and play the game. If you are living from skill balance to skill balance then you need to take a break.
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